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SimpleMMO Features

Related: FantasyWeb · FantasyWeb Research · FantasyWeb Features

Imported from local source file: research/simplemmo-features.md.

Generated: 2026-06-03T02:18:33Z Primary sources researched:

  • GitHub: ImY0mu/smmo-wiki-resourceshttps://github.com/ImY0mu/smmo-wiki-resources ** Local clone inspected at commit 0da3526 (2026-03-27, “Merge pull request #52 from celerku/celerku-patch-1”). ** English docs under en/ included 44 Markdown files.
  • Official landing page: https://web.simple-mmo.com/ ** Describes SimpleMMO as “The lightweight text-based MMORPG” and references battling enemies, joining guilds, defeating world bosses, and a large player base.

Notes:

  • Fandom pages returned HTTP 403 to automated fetches, and smmo-wiki.com refused connections during this run.
  • Several pages in the GitHub wiki resources are marked Todo, especially guilds.md, guild-wars.md, leaderboards.md, rarities.md, faqs.md, and some lore pages. Sections derived from those areas are therefore marked as incomplete source coverage where appropriate.
  • This document is a feature/component map, not a gameplay guide optimized for progression.

SimpleMMO is a lightweight, text-based MMORPG built around short actions, incremental progression, social play, collection, PvE/PvP combat, and an in-game economy.

Core loops:

Step / travel to earn gold, EXP, item drops, material nodes, NPC encounters, and location-specific events.

Section titled “Step / travel to earn gold, EXP, item drops, material nodes, NPC encounters, and location-specific events.”

Quest with quest points for gold/EXP and quest completion bonuses.

Section titled “Quest with quest points for gold/EXP and quest completion bonuses.”

Fight NPCs in travel encounters and the Battle Arena.

Section titled “Fight NPCs in travel encounters and the Battle Arena.”

Fight players through PvP, bounties, and guild-war-related systems.

Section titled “Fight players through PvP, bounties, and guild-war-related systems.”

Improve character power through stats, equipment, pets, skills, crafting, professions, boosts, and membership perks.

Section titled “Improve character power through stats, equipment, pets, skills, crafting, professions, boosts, and membership perks.”

Collect avatars, items, sprites, backgrounds, cards, NPC kills, and event collectibles.

Section titled “Collect avatars, items, sprites, backgrounds, cards, NPC kills, and event collectibles.”

Trade/economize through gold, diamonds, player market, item shops, direct trades, keys/chests, and premium purchases.

Section titled “Trade/economize through gold, diamonds, player market, item shops, direct trades, keys/chests, and premium purchases.”

Socialize through chat, discussion boards, guilds, parties, profiles, badges, reports/blocks, and community challenges.

Section titled “Socialize through chat, discussion boards, guilds, parties, profiles, badges, reports/blocks, and community challenges.”

The exact live UI should be verified in-game, but the docs reference these navigation surfaces:

{| class=“wikitable”

! Surface !! Components / entries referenced in docs
Sidebar, desktop
-
Bottom menu, mobile
-
Chat launcher, web
-
Chat launcher, app
-
Battle icon
-
Town
-
Profile / character page
-
Diamond Store
-
Inventory
}

Recommended live verification fields for each menu/icon:

Menu item:
URL/screen:
Desktop location:
Mobile location:
Tabs/subtabs:
Read-only widgets:
State-changing buttons:
Resources consumed:
Source/doc reference:
Notes:

3. Core resources, currencies, and account state

Section titled “3. Core resources, currencies, and account state”

{| class=“wikitable”

! Resource / currency !! Description !! Used by / affected by
Gold
-
Diamonds
-
Quest Points / QP
-
Energy Points / EP
-
Health Points / HP
-
Keys
-
Materials
-
Skill EXP
-
Profession EXP
-
Guild EXP / GEXP
-
Tokens
-
Awards / award diamonds
}

Source: introduction/getting-started.md.

The beginner flow emphasizes:

  • Travelling/stepping as the simplest initial action.
  • Battling enemies.
  • Questing.
  • Using community support via Discord if stuck.
  • Learning through repeated short actions instead of a heavy continuous MMO client.

Feature components likely visible to new users:

  • Account creation and login.
  • Default avatar selection.
  • Home/dashboard with shortcuts.
  • Travel screen and step button.
  • Quest list.
  • Battle options.
  • Character/profile/stats page.
  • Inventory for drops and equipment.
  • Chat/community prompts.

Source: activities-and-challenges/travelling.md.

Travelling is the main SimpleMMO mechanic. The travel screen includes a Step Button that advances the player one step and may trigger text, rewards, encounters, or nodes.

Each step can produce:

  • Travel text / flavor text.
  • Gold reward.
  • EXP reward.
  • Material node.
  • NPC encounter.
  • Newly registered player encounter.
  • Item drop.
  • Cooldown warning if stepping too fast.
  • No-health warning if the player has 0 HP.
  • Steps have a cooldown, normally ranging from 4–9 seconds.
  • Hard cap mentioned in docs: 3.5 seconds with active effects.
  • Early clicks show a “trying it too fast” style warning and do not award EXP/gold.
  • Material nodes appear during stepping.
  • Clicking a node collects material.
  • Harvesting contributes skill EXP.
  • Node rates vary by location.
  • NPC encounters depend on the current location.
  • NPCs are below or slightly above current player level.
  • Player can attack or view NPC stats.
  • Defeating NPCs can count toward NPC collection.
  • Travel can show a newly registered player.
  • Interactions include waving or opening profile.
  • Travel can drop inventory items.
  • Dropped item level can be between current player level and up to 8 levels above.
  • Items can be any rarity according to the docs.

If HP is 0:

  • Stepping is blocked.
  • Popup provides health information.
  • Buttons may direct the player to shops or Folen the Healer.

Sprint consumes EP for faster stepping:

  • 1 EP = 1 minute of sprint.
  • Provides temporary +25% travel speed.
  • Timer is shown on the step button.
  • Cannot add more sprint time until the timer ends.
  • Sprint speed buffs can stack with potion buffs.

Travel Parties let up to 4 players step together.

Features:

  • Create a party free of charge.
  • Party owner is marked with a crown icon.
  • Public/private party setting.
  • Friends’ parties and public parties list.
  • Private party join requests via profile.
  • Party owner can accept/reject requests.
  • Party owner can invite friends.
  • Optional notification when someone joins.
  • Inactive players can be auto-removed after configurable timeouts: 5, 10, 20, 30, 60 minutes; 3, 6, 12 hours; 1 day; 1 week.
  • Owner is not affected by AFK kick.
  • Party cannot be renamed; delete/recreate for new name.
  • Party owner cannot join another party while owning one.

Rewards while actively stepping with active party members:

  • Small gold.
  • Small player EXP.
  • Rewards scale with own player level, not other players’ levels.

Location affects travel text, NPC encounter rates, and material node rates. The docs say the Horse and Carriage page is available through Town -> Change Location or Travel -> Change Location.

{| class=“wikitable”

! Location !! Level requirement
Simpletopia
-
Holbeck
-
Davenport
-
Ironforge
-
Everwinter
-
Elise Mountain
-
The Underworld
-
Desert of Eternal Dreams
-
Ednia
-
Mount Byrior
-
Baththagnte Creek
-
Saint Xvilhol
-
New Bramp
-
Lake Masmark
-
Eldham
-
Mount Hawkfels
-
Old Ranhor
-
Venzor
-
Dragontail
-
Arkhan
}

Event locations:

{| class=“wikitable”

! Event location !! Event
Spooky Graveyard
-
North Pole
-
The Land of Broken Eggs
-
Planes of Alangar
-
Love Island
-
Community Island
-
Memory Lane
-
Lunar Blossom Vale
}

Source: activities-and-challenges/quests.md.

Quests are repeatable tasks that consume quest points and award gold/EXP.

  • Quest list.
  • Level requirements.
  • Quest name/icon.
  • Dexterity needed for 100% success.
  • Completion amount.
  • Gold and EXP reward.
  • Description.
  • Completion text.
  • Failure text.
  • Quest point cost.
  • Success rate based on dexterity.
  • Quest completion multiplier.
  • Auto-Perform.
  • Multiple Clicks.
  • Retired/outdated Knight section.
  • Performing a quest requires 1 QP.
  • Success rate depends on dexterity.
  • Quests unlock by level.
  • Completing a quest gives an additional 0.5% multiplier to gold and experience in all quests.
  • Performs a quest automatically every 5 or 10 seconds depending on membership.
  • Only works while the quest window is active.
  • Uses 1 QP at a time.
  • Stops when QP is depleted.
  • Cannot be used while a profession is active.
  • Counts toward questing tasks.
  • Quest completion bonuses apply.
  • Lets a click consume multiple QP.
  • Unlock duration: 10 minutes after unlocking.
  • Requires 25 performed quests for 2x clicks.
  • Requires 200 performed quests for 3x clicks.
  • Requires enough available QP.

The docs describe a retired/outdated Knight feature:

  • Knight spent quest points for the player and returned gold/EXP with tax.
  • Could do quests regardless of player dexterity.
  • Had level/tax/speed mechanics.
  • As of version 12.51.1, Knight is retired; EXP/gold/level remains viewable on Quests page but avatar/name cannot be changed.

Source: activities-and-challenges/tasks.md.

Tasks are objective lists that refresh on multiple cadences.

  • Daily task list.
  • Weekly task list.
  • Monthly task list.
  • 5 objectives per list.
  • Rewards: player EXP and keys.
  • Completion chest redeemable for diamonds after five tasks.
  • Completed tasks remain completed until their refresh cycle.
  • Taking a number of steps.
  • Questing.
  • Likely activity-specific objectives tied to normal gameplay loops.

Source: activities-and-challenges/battle-arena.md.

Battle Arena is PvE-oriented combat against randomly generated NPCs based on the player’s current location.

  • Battle icon entry point.
  • Battle NPCs / PvE button.
  • Tier selector/progress.
  • Random NPC generation.
  • Enemy cost in gold.
  • 1 EP cost per NPC.
  • Estimated EXP.
  • EXP modifier.
  • Completion requirement.
  • Completion chest.
  • Awards for higher arenas.
  • Tier leaderboards.
  • Guild EXP earning.

{| class=“wikitable”

! Tier !! EXP modifier !! Completion requirement !! Max enemy cost
Copper League
-
Bronze League
-
Silver League
-
Gold League
-
Platinum League
-
Titanium League
-
7th Circle
-
Ragnarok
-
Mount Olympus
-
Rapture
-
Nirvana
}

Each tier has Daily, Weekly, Monthly, and All-time leaderboards.

Documented top-5 diamond rewards:

{| class=“wikitable”

! Period !! 1st !! 2nd !! 3rd !! 4th !! 5th
Daily
-
Weekly
-
Monthly
}

Source: activities-and-challenges/world-bosses.md.

World Bosses are extremely strong non-player opponents designed for group participation.

  • World boss spawn schedule.
  • Boss health.
  • Attack controls.
  • Qualification rules.
  • Rewards: experience and items.
  • God World Bosses category.
  • Boss list.
  • Spawn every Monday at 12 PM London time (GMT+1 noted in source).
  • Bosses require multiple players to defeat.
  • To qualify for boss EXP/items, player must hit boss at least twice: once before death and once after.
  • If player helps defeat a world boss, the player can receive rewards.
  • Bosses can be attacked while they have at least 5% HP remaining.
  • Player must not be at 0 HP.
  • Special attack on world boss does not consume whatever it normally would in that context, per source wording.

Source: character/stats.md.

{| class=“wikitable”

! Stat !! Function
Strength / STR
-
Defence / DEF
-
Dexterity / DEX
}
  • Leveling up.
  • Equipment.
  • Skill point assignment.
  • Profession stat buffs.
  • Diamond Store reset skills option.
  • Possibly guild/membership/boost effects; verify live.

Docs reference resetting stats/skills; Diamond Store has a “Reset Skills” boost/upgrade allowing re-assignment.

The stats page references Crit/Special Attack (spATK) and combat formulas, but the source page is brief/incomplete. Verify exact current formulas live or with updated docs.


Source: character/skills.md.

Skills were introduced in update v7.0 and are visible from the stats page.

  • Collection skills are found/leveled by stepping.
  • Tools are divided into 7 rarities.
  • Better tools yield more materials.
  • Materials can be tradable or untradable. ** Common through legendary: 50:50 tradable/untradable chance. ** Celestial materials: 75:25 chance mentioned in source.
  • Material collection can yield 1–2 Guild EXP when stepping in a location with an active guild raid.

{| class=“wikitable”

! Skill !! Tool family !! Example tool rarities/names
Woodcutting
-
Mining
-
Fishing
-
Treasure Hunting
-
Event Gathering
-
Crafting
}

Each gathering skill has materials gated by skill level and rarity:

  • Common materials at level 1.
  • Uncommon at level 3.
  • Rare at level 5.
  • Elite at level 10.
  • Epic at level 20.
  • Legendary at level 30.
  • Celestial at level 50.

Event Gathering differs:

  • Obtained through event-location material nodes.
  • Nodes do not require tools.
  • Common and elite event nodes yield 2–4 event materials.
  • Event Gathering level does not affect gathering, per source.

Source: character/crafting.md.

Crafting uses materials to create items and gain player EXP/crafting EXP.

  • Crafting sidebar entry.
  • Material inventory.
  • Craft quantity selector.
  • Rarity/tier selector.
  • Crafting level display.
  • Required materials.
  • Energy cost.
  • Craft EXP gained.
  • Rewards by crafting level.
  • Standard max craft quantity: 10 items at once.
  • With membership: 20 items at once.
  • Stepping.
  • Buying from other players.
  • Source tip: Desert of Eternal Dreams or Arkhan are best locations for materials.
  • Crafting level increases by crafting.
  • EXP needed for each level: CRAFTING LEVEL * 50.
  • Higher crafting level unlocks rarer crafting tiers.

{| class=“wikitable”

! Output !! Crafting level required !! Materials !! EP cost !! Craft EXP
Common
-
Uncommon
-
Rare
-
Elite
-
Epic
-
Legendary
-
Celestial and Exotic
-
Diamonds
-
Bronze Keys
-
Silver Keys
}

Crafting Diamonds produces Bag o' 5 Diamonds, an untradable item consumed on use to grant 5 diamonds.

Crafting has rewards from level 5 through 100, including bronze/silver/gold keys, diamonds, and untradable celestial materials.


Source: character/professions.md.

Professions are an idle feature where players spend EP for gold, profession EXP, and player EXP.

  • 1 EP = 10 minutes of profession time.
  • Rewards are calculated per minute.
  • Cancelling refunds unused EP and grants rewards for completed time.
  • Profession progress is retained when switching profession type.
  • Higher ranks require profession levels and increase reward rates.
  • Player EXP formula: (10 + user_level) * player_experience_modifier.
  • Modifier starts at 0.2 and increases by 0.1 up to 1.9.

While a profession is active, player cannot:

  • Step.
  • Use quest points.
  • Use Battle Arena.
  • Attack another player.

Other activities, including World Boss, are documented as available.

{| class=“wikitable”

! Profession !! Fantasy role !! Bonus / focus
Blacksmith
-
Thief
-
Chef
-
Guard
-
Banker
-
Warrior
-
Defender
-
Rogue
}

Source page has placeholders/TODO for detailed ranks.


Source: character/avatar.md, items/collection.md, economy-and-trading/diamonds.md.

  • Avatars are equippable character visuals.
  • New accounts choose from default avatars.
  • Avatar items can drop from stepping, PvP, PvE, chests, and world bosses.
  • Rarities range from legendary to exotic according to source.
  • Event avatars can appear in Event Store.
  • Custom avatars may be available.
  • Avatars can be changed from Your Character or the Collections tab.
  • Custom avatars require permission to use the sprite.
  • Must match game art style.
  • Animated avatars have file-size and dimension constraints in Diamond Store docs.

From Diamond Store docs:

  • Static avatar.
  • Animated avatar.
  • Custom item sprite.
  • Custom animated sprite.
  • Coloured username.
  • Gradient username.
  • Animated gradient username.
  • Username change.
  • Change profile number.
  • Item rename.
  • Item inscription.
  • Rename collected avatar.
  • Add showcase slot.
  • Highlight a discussion post.
  • Background collection/equip.

Source: character/legacy.md.

Legacy mode resets the account to level 1 for a new challenge. The option is located at the bottom of the View Character page.

Modes documented:

  • Legacy Lite Mode.
  • Legacy Pro Mode.

Important property:

  • The action is irreversible.
  • Award/diamond behavior: other/awards.md notes Legacy Pro/Lite does not reset awards or diamonds, and award rewards can only be claimed once.

Live verification needed:

  • Exact retained/lost resources.
  • Mode differences.
  • Confirmation flow.
  • Rewards/modifiers for legacy.

Source: character/membership.md, plus references from quests/crafting/PvP/diamonds docs.

Membership is a monthly subscription supporting development and granting benefits.

Documented or referenced benefits:

  • Gift membership to another player via Web App only, if recipient has no active subscription.
  • Quest Auto-Perform interval depends on membership.
  • Craft up to 20 items at once instead of 10.
  • Additional safe mode duration options.
  • Gods worship: source says membership allows worship twice per reset instead of once.
  • General extra benefits in many aspects of play, per Diamond Store page.

Live verification needed:

  • Full benefit list.
  • Current pricing.
  • Subscription management UI.
  • Gift flow.

Sources: items/item-types.md, items/collection.md, economy-and-trading/item-shop.md, economy-and-trading/player-market.md, economy-and-trading/trading.md.

The item-types page describes classification by source and function.

Source types:

  • Equipment.
  • Player Item.
  • Game Item.
  • Tools.

Functional item categories observed across docs:

  • Weapons.
  • Armour/armor.
  • Pets.
  • Food.
  • Collectibles.
  • Avatars.
  • Sprites.
  • Backgrounds.
  • Cards.
  • Tools: axes, pickaxes, fishing rods, shovels.
  • Materials.
  • Event materials.
  • Keys.
  • Potions.
  • Books.
  • Chests.
  • Custom items.
  • View item details.
  • Equip/unequip gear or pets.
  • Use food/potions/books/items.
  • Add to Collection.
  • Multi-select items for collection.
  • Rename item.
  • Add inscription.
  • Apply custom sprite.
  • Send/trade/list/sell depending item.
  • Dump item in Dumping Grounds.
  • Showcase/favorites for avatars.

The repo has a rarities.md page but it is marked TODO. Rarity names appearing elsewhere include:

  • Common.
  • Uncommon.
  • Rare.
  • Elite.
  • Epic.
  • Legendary.
  • Celestial.
  • Exotic.

Source: items/collection.md.

Collections allow permanent consumption of certain items to display them in the player’s collection. Collected items generally cannot be removed, except cards are handled differently.

  • Add items through inventory: select eligible item and choose Add to Collection.
  • Multi-select can collect multiple items at once.
  • Chest contents can be previewed by category via What is this?.
  • Collection chests reward diamonds, gold, player EXP, and sometimes awards.
  • Player EXP from avatar chests uses exp_amount * player_level.
  • Set as avatar.
  • Add to showcase.
  • Add to favourites.
  • Random avatar picker from all collected avatars.
  • Random picker from custom avatars only.
  • Unique chests count first-time collections.
  • Total chests count duplicates.
  • Some items cannot be collected: customized items, materials, tools, keys, potions, treasure chests, books, and most NPC-store items.
  • Exception: collectables from Crazy Merchant in The Underworld can be collected.
  • Sprites are cosmetic items applied to other items.
  • In-game non-custom sprites must be collected before use.
  • Duplicate sprites cannot be collected.
  • Backgrounds are cosmetics that must be collected before equipping.
  • Clicking item can view or set background.
  • Cards are event collector items.
  • Cards are not collected by consuming; they show as collected if held in inventory.
  • Cards in storage do not show as collected.
  • Rarity tiers: ** Silver static. ** Gold static. ** Celestial static. ** Silver holographic. ** Gold holographic. ** Celestial holographic.
  • Past card events mentioned: World Football Cup 2022, Memory Lane 2023, Retromania 2024.
  • Card tab filters by Type, Pack, and obtained/unobtained.
  • NPCs are collected by killing them through Battle Arena or travelling.
  • Some event NPCs may no longer be obtainable.
  • Event collectibles include event-specific items.
  • Source mentions treasure maps from Lore of the Land 2025 event.

Source: economy-and-trading/item-shop.md.

NPC shops have set prices, unlock by level/location, and can be cheaper than player market. Since V4.0, shops vary by town; some towns lack shops and some NPCs are town-exclusive. Players may buy up to 100 of a given item at once.

{| class=“wikitable”

! Shop !! Availability !! Goods / purpose
Jack’s Starter Shop
-
Caspers Emporium
-
Ronwarus Fruit and Veg Shop
-
Sojas Pet Shop
-
Mysterious Shop
-
Mikels Beasts
-
Crazy Merchant
-
Tom’s Tools
}

Source: economy-and-trading/player-market.md.

Player Market enables buying/selling between players.

  • Search/filter listings.
  • Item comparison.
  • Gear upgrade hunting.
  • Price checking vs NPC Item Shop.
  • Market task completion tracking.
  • Personal market / listing page.
  • Check Item Shop first because NPC shops can be cheaper.
  • Purchases from Item Shop do not count toward market-related tasks.
  • Direct trading can avoid market tax.
  • Market applies 6% tax; seller receives 94% of listed price. ** Example: 100,000 gold listing yields 94,000 to seller.

Source: economy-and-trading/trading.md.

Trading lets two players exchange gold and items directly.

  • Start trade from another player’s profile.
  • View previous trades.
  • Open new trade.
  • Add items from storage.
  • Add items from inventory.
  • Add gold.
  • Both parties confirm.
  • Trade limitations.
  • Both players place items/gold.
  • Trade completes only after both parties are satisfied and accept.
  • Used as alternative to sending items/gold directly.

Source: economy-and-trading/diamonds.md.

Diamonds are premium currency purchased with real money or earned via some in-game rewards.

  • Available through Android app and Web App.
  • Not available through iOS according to source.
  • Web App is cheaper according to source.
  • Bulk purchase tiers reduce cost per diamond.
  • Membership.
  • Boosts and upgrades.
  • Custom sprites and custom items.
  • Redeeming keys / Mahol’s Hut integration.
  • Purchase history.
  • Reward and upgrade history.

{| class=“wikitable”

! Feature !! Purpose
Animated Avatar
-
Static Avatar
-
Item Rename
-
Item Inscription
-
Gold Key
-
Increase max quest points
-
Increase max energy
-
Refill Quest Points
-
Refill Energy Points
-
Refill HP
-
Change item into celestial
-
Custom Item Sprite
-
Custom Animated Sprite
-
Username Change
-
Coloured username
-
Gradient username
-
Animated Gradient username
-
Reset Skills
-
Change profile number
-
Remove safe mode
-
Highlight discussion post
-
Add showcase slot
-
Reset Worship Time
-
Library Book
-
Rename Collected Avatar
}
  • Diamond Purchase History: personal and gifted diamond transactions.
  • Reward and Upgrade History: diamond spending across boosts/upgrades/customizations.

Sources: other/keys.md, economy-and-trading/diamonds.md.

Keys open chests in Mahol's Hut.

  • Bronze keys.
  • Silver keys.
  • Gold keys.
  • Keys can be found like other items.
  • Bronze and silver keys can be bought from Mahol’s Hut with gold.
  • Bronze and silver keys can be crafted with gatherable materials.
  • Gold keys can be acquired through Diamond Store.
  • Rewards/crafting can also grant keys.
  • Keys are not marketable, sellable, or tradable.
  • 4 bronze keys can be exchanged for 1 silver key in Mahol’s Hut.
  • Open bronze/silver/gold chests.
  • Review drop rates and rarity odds.

Source: other/dumping-grounds.md.

The Dumping Grounds lets players dump unwanted items in exchange for tokens, then use tokens to search/dive for items thrown away by other players.

  • Dump item action.
  • Token balance.
  • Dive/search action.
  • Items available from other players’ discarded items.
  • Only contains items other players have dumped.
  • Tokens are earned by dumping items.
  • Tokens are spent to dive/search.

Source: other/folen-the-healer.md.

Folen the Healer is a town service for health restoration.

  • Healer tent/location.
  • “Refill your Health Points (HP)” action.
  • Health restoration UI.

Related systems:

  • No-health travel popup points to healer/shops.
  • Diamond Store has HP refill.
  • Food items can restore HP.

Source: other/awards.md, plus Battle Arena awards table.

Awards are achievements that may reward diamonds. Some awards are tied to events, arena progression, and collection milestones.

  • Awards page/list.
  • Requirements.
  • Reward diamonds.
  • Event participation awards.
  • One-time claiming.
  • Legacy Pro or Legacy Lite does not reset awards or diamonds.
  • Award rewards can only be claimed once.
  • Made From Titanium — reach Titanium League — 10 diamonds.
  • Hells Angel — reach 7th Circle — 20 diamonds.
  • Thor’s Disciple — reach Ragnarok — 40 diamonds.
  • Descended From Heaven — reach Mount Olympus — 30 diamonds.
  • Collapse of Civilisation — reach Rapture — 45 diamonds.
  • Entered Nirvana — reach Nirvana — 50 diamonds.

Source: pvp-and-competition/pvp.md.

PvP allows player attacks and can unlock extra content such as bounties, guild wars, and PvP gold farming.

  • Player profile Attack button.
  • Battle page.
  • First attack consumes EP.
  • Target eligibility checks.
  • Safe mode flag.
  • PvP reward result.
  • Gold stealing chance.
  • Guild war reward context.

To initiate attack:

  • Attacker must have at least 1 EP.
  • Attacker must have over 0 HP.
  • Target must have at least half maximum HP.
  • Target must not have safe mode enabled.
  • Attacker must not have an active profession.
  • Target level constraints: ** If attacker is under level 30, target must be level 5+. ** If attacker is above level 30, target must be level 30+. ** If attacker is above level 200, target must be level 200+.

Excessive targeting is prohibited:

  • More than 3 attacks against same player within 12 hours, or
  • More than 4 attacks within 24 hours,
  • Including alternate accounts.
  • Killing players grants EXP.
  • Chance to steal gold from target’s inventory/pocket.
  • Killing enemy guild players during active guild war can grant GEXP and player EXP around Gold Tier Battle Arena level.

{| class=“wikitable”

! Chance !! Amount
33%
-
20%
-
10%
-
37%
}

Source: pvp-and-competition/pvp.md, economy-and-trading/diamonds.md.

Safe Mode prevents other players from attacking you and prevents you from attacking others.

  • Preferences -> Safe Mode.
  • Duration selector.
  • Safe mode flag/icon on profile.
  • Diamond Store removal option.
  • Once enabled, safe mode disables itself automatically after selected duration.
  • It cannot be turned off manually before automatic expiry except through documented diamond removal options.
  • Membership allows additional duration options: ** 6 hours. ** 12 hours. ** 24 hours. ** 2 days. ** 4 days. ** 7 days. ** 14 days.
  • Permanent safe mode can be manually removed after 30 days.
  • Permanent safe mode automatically applies once a player reaches level 200; first removal is free.
  • Safe Mode automatically removes after 3 months of inactivity.
  • Player cannot become a guild warrior in a PvP guild while safe mode is enabled.

Source: pvp-and-competition/bounties.md.

Bounties incentivize PvP kills for gold rewards.

  • Obtainable: eligible bounties whose targets satisfy PvP criteria and are not in safe mode.
  • All: all incomplete listed bounties.
  • Accepted: bounties accepted by the player.
  • Listings: bounties placed by the player.
  • Player can accept one bounty at a time.
  • Accepted bounty must be completed within 6 hours or claim is lost.
  • To complete, claim bounty, go to target profile, click Attack, and defeat target.
  • Gold reward is received automatically in pocket after successful kill.
  • Notification confirms completion.
  • Claimed bounty can be cancelled by opening the claimed bounty and choosing cancel.
  • Place bounty from another player’s profile.
  • Enter gold reward amount.
  • 5% gold tax on creation.
  • Additional minimum cost based on target level.
  • Fee is taken from pocket gold.
  • Notification is sent when bounty is completed.
  • Removing a placed bounty does not refund spent gold.
  • Placed bounties expire after 30 days if not completed.
  • SimpleMMO Bot places bounties on inactive players throughout the day.
  • Chance to place 25–30 bounties every 5-minute interval.
  • Chance only applies if 20 minutes have passed since last bounty drop.
  • Drop is guaranteed if 80 minutes have passed since last drop.
  • Bot bounty value: 1,000 gold per target level, capped at 500,000.

Sources: official landing page mentions “join guilds”; multiple wiki pages reference guilds/GEXP/guild raids/guild wars. However:

  • pvp-and-competition/guilds.md is Todo.
  • pvp-and-competition/guild-wars.md is Todo.
  • pvp-and-competition/leaderboards.md is Todo.

Therefore, this section should be treated as incomplete source coverage.

  • Players can join guilds.
  • Battle Arena can award Guild Experience.
  • Material collection in locations with active guild raid can yield 1–2 GEXP.
  • PvP kills against enemy guild members during active guild wars can grant GEXP and player EXP.
  • Safe Mode prevents becoming a guild warrior in a PvP guild.
  • Chat includes a Guild room accessible by guild members.
  • Most guilds may also coordinate through Discord, according to chat docs.

Features to verify live / from updated docs

Section titled “Features to verify live / from updated docs”
  • Guild creation requirements and costs.
  • Join/apply/invite flows.
  • Guild roles and permissions.
  • Guild leveling/perks.
  • Guild bank/storage.
  • Guild raids.
  • Guild wars lifecycle.
  • Guild warrior designation.
  • War matchmaking/scoring/rewards.
  • Guild leaderboards.
  • Guild chat/moderation tools.

Sources: Battle Arena page has tier leaderboards. leaderboards.md is TODO.

  • Battle Arena has per-tier Daily, Weekly, Monthly, and All-time leaderboards.
  • Daily/Weekly/Monthly boards distribute diamond rewards to high placements.
  • Player level/EXP.
  • Gold/net worth.
  • PvP kills.
  • Battle Arena tiers.
  • Guild rankings.
  • Event leaderboards.
  • Collection rankings.
  • Community challenge contribution rankings.

Source: community/chat.md.

SimpleMMO includes in-game chat with categories for conversation, ads, support, and guild communication.

  • Web: click Show Chat in bottom-right corner.
  • App: click chat icon in top-right or swipe from right side.

{| class=“wikitable”

! Room !! Purpose
Global
-
Ads
-
Support
-
Guild
}

Sending messages may occasionally yield:

  • Chat diamonds: 3–10.
  • Player EXP.
  • Common event materials during events.

There is a message cooldown and links cannot be posted.

{| class=“wikitable”

! Command !! Function
[item name](/item-name/)
-
[!item name!]
-
:a:
-
:al:
-
:discord:
-
:rules:
-
:market:
-
@[user_id]
}
  • Report message via message 3-dot menu -> report.
  • Report player through support ticket, Discord, or profile report action.
  • Block from message menu or player profile.
  • Blocking prevents chat visibility and certain interactions such as waves/profile viewing according to source.
  • gz: congratulations.
  • chat dias: random chat diamond rewards.
  • WTS, WTB, WTT: want to sell/buy/trade.
  • ea: each/item unit price.
  • QP, EP, JP: Quest Points, Energy Points, Job Points.
  • cel, exo: celestial and exotic items.

Source: community/discussion-boards.md.

Discussion Boards are the game forum and are accessible from sidebar navigation.

  • Board categories.
  • Threads.
  • Posts/replies.
  • Edit post.
  • Cooldown between posts.
  • EXP reward for posting.
  • Highlight post via Diamond Store.
  • 1,500-character limit for each post.
  • Thread titles are not editable, so proofread first.
  • Posts can be edited.
  • 1-minute cooldown between posts.
  • Posting awards random EXP scaling with player level.

The source names a Categories section but details are brief. Verify live category list.


Source: community/community-challenges.md.

Community Challenges are shared server-wide objectives.

  • Challenge type.
  • Shared progress bar.
  • Randomly generated goal.
  • Contribution source/action.
  • Reward buff activation.
  • Challenge types are defined by specific collective actions.
  • Progress is tracked across all players.
  • Goal is randomly generated between min/max thresholds and rounded to nearest thousand.
  • When goal is achieved, the buff can be manually activated at any time; it does not activate automatically.

Source: community/orphanage.md.

The Orphanage is a Town Centre location and can also be accessed from the SimpleMMO home page.

  • Daily Orphanage Goal.
  • Donate gold.
  • Donate diamonds.
  • Tier requirements/rewards.
  • Orphanage leaderboards.
  • Gold donations are deducted from pocket, not bank.
  • Diamond donations are supported.
  • Donations contribute to the daily goal.
  • Tier rewards begin at Tier 1 = 350M gold according to source.

Source: community/vault.md.

Vault is a daily cooperative code-breaking feature.

  • Shared security code.
  • Code length 8–12 digits.
  • Free guess count.
  • Bonus system.
  • Color indicators.
  • Longer codes provide stronger rewards/bonuses according to source wording.
  • Each player gets limited free guesses.
  • Standard free guesses: 3.
  • Source page has Vault Bonuses and Color Indicators headings but limited extracted detail.

Source: community/badges.md.

Badges appear beside player names in chat and profile.

  • Indicate player roles within the game.
  • Likely includes staff/moderator/community/contributor/premium/event roles, but exact source table should be checked live or in the full wiki file.

Source: community/town-supply-requests.md.

The source page is marked Todo, so this feature needs live verification or updated docs.

Possible checklist:

  • Town-specific requests.
  • Required items/materials.
  • Donation/turn-in flow.
  • Progress/reward tracking.
  • Reset cadence.

Source: lore/gods.md, Diamond Store Reset Worship Time, quests/lore references.

Gods are entities that players can worship to receive temporary boosts.

  • Gods location/page.
  • Collectable item requirement.
  • Worship action.
  • Active boost display.
  • Worship cooldown/reset.
  • Collectables related to gods.
  • Worship grants boosts for 1 hour.
  • Worship costs an item with the collectable type.
  • Only one god can be worshipped at a time per reset.
  • Membership allows worship twice per reset according to source.
  • Diamond Store can reset worship time.
  • Mortem — god of death.
  • The Ban Hammer — god of justice.
  • The Supreme One.
  • Roh’lor — demi-god of flames and frost.
  • Mahol — mysterious figure associated with Mahol’s Hut.
  • Jasper — wise scholar associated with prophecies/The Wise Ones.

The gods.md page has a Gods table/section; live verification recommended for current god list, boosts, required items, and reset timing.


40. Game rules, moderation, and safety systems

Section titled “40. Game rules, moderation, and safety systems”

Source: more/game-rules.md, community/chat.md, PvP docs.

  • Communication, behavior, and profile conduct.
  • Bugs and exploitation.
  • Advertisement and trading activities.
  • Accounts.
  • Enforcement.
  • Chat message report.
  • Player report from profile.
  • Support ticket.
  • Discord ticket for urgent issues/payment issues.
  • Block player.
  • Safe mode for PvP prevention.
  • Be respectful in communication.
  • No harassment/hate/illegal/unsuitable content.
  • Do not exploit bugs.
  • Trading/advertising has designated contexts.
  • Excessive PvP targeting is prohibited.

The source notes rules may not be fully up to date and should be confirmed in-game.


41. Premium/customization and monetization

Section titled “41. Premium/customization and monetization”

Monetization and premium customization are largely handled through diamonds and membership.

  • Diamond bundles.
  • Membership subscriptions.
  • Gifting membership.
  • Avatar and item custom sprites.
  • Animated avatars/sprites.
  • Cosmetic username effects.
  • Profile number changes.
  • Showcase slot expansion.
  • Resource refills.
  • Max QP/EP increases.
  • Safe mode removal.
  • Worship reset.
  • Library book purchase.
  • Gold keys.
  • Diamond purchase history.
  • Diamond reward/upgrade history.

Sources: travelling event locations, collection cards/events, awards, chat materials, community challenge docs.

Event-related features:

  • Event locations with level requirement 1.
  • Event-specific NPCs.
  • Event-specific material nodes.
  • Common/elite event materials.
  • Event Gathering skill.
  • Event Store avatars/items.
  • Event awards.
  • Event collectables tab.
  • Cards from past events.
  • Chat messages can reward common event materials during active events.
  • Seasonal Diamond Store sales/discounts, including Black Friday references.

Known event locations from docs:

  • Spooky Graveyard — Halloween.
  • North Pole — Christmas.
  • The Land of Broken Eggs — Easter.
  • Planes of Alangar — Gods of SimpleMMO.
  • Love Island — Valentines.
  • Community Island — Community Event.
  • Memory Lane — Memory Lane.
  • Lunar Blossom Vale — Lunar New Year.

{| class=“wikitable”

! Area !! Key components !! Main resources !! Source coverage
Travel/Stepping
-
Quests
-
Tasks
-
Battle Arena
-
World Bosses
-
Stats
-
Skills/Gathering
-
Crafting
-
Professions
-
Inventory/Items
-
Collections
-
Item Shop
-
Player Market
-
Trading
-
Diamonds
-
Keys/Chests
-
Dumping Grounds
-
Healer
-
Awards
-
PvP
-
Bounties
-
Guilds
-
Leaderboards
-
Chat
-
Discussion Boards
-
Community Challenges
-
Orphanage
-
Vault
-
Badges
-
Gods/Worship
-
Rules/Moderation
-
Events
}

44. State-changing actions to treat carefully during live exploration

Section titled “44. State-changing actions to treat carefully during live exploration”

If doing a live UI crawl, the following actions change account state or spend resources and should only be clicked intentionally:

  • Step / Sprint.
  • Attack NPC/player/world boss.
  • Perform quest / Auto-Perform / Multi-click quest.
  • Start/cancel profession.
  • Craft item.
  • Gather material node.
  • Change location.
  • Create/edit/join/delete travel party.
  • Join guild / apply / guild-war actions / raid actions.
  • Buy from Item Shop, Player Market, Diamond Store.
  • Sell/list/cancel listing.
  • Direct trade accept/confirm/cancel.
  • Use food, potion, book, key, chest, HP refill.
  • Add item/avatar/sprite/background/card to collection.
  • Equip/change avatar, gear, background, pet, showcase/favorites.
  • Dump item / dive in Dumping Grounds.
  • Donate to Orphanage.
  • Guess Vault code.
  • Place/claim/cancel bounty.
  • Toggle Safe Mode or remove it with diamonds.
  • Spend diamonds on boosts/upgrades/cosmetics.
  • Worship god / reset worship time.
  • Post in chat/discussion boards, report/block users.
  • Legacy reset.
  • Change username/profile number/custom item data.

Section titled “45. Gaps and recommended follow-up research”

High-priority gaps because source pages were TODO or blocked:

Guilds — full UI, creation/joining, permissions, guild perks, raids, GEXP use, guild storage/bank, warrior roles.

Section titled “Guilds — full UI, creation/joining, permissions, guild perks, raids, GEXP use, guild storage/bank, warrior roles.”

Guild Wars — declaration/matchmaking, scoring, rewards, safe-mode restrictions, war history.

Section titled “Guild Wars — declaration/matchmaking, scoring, rewards, safe-mode restrictions, war history.”

Leaderboards — full leaderboard categories beyond Battle Arena.

Section titled “Leaderboards — full leaderboard categories beyond Battle Arena.”

Rarities — exact current rarity order, drop rates, stat scaling, exotic/celestial behavior.

Section titled “Rarities — exact current rarity order, drop rates, stat scaling, exotic/celestial behavior.”

Legacy Lite vs Legacy Pro — exact reset rules and rewards.

Section titled “Legacy Lite vs Legacy Pro — exact reset rules and rewards.”

Membership — complete current benefit list and pricing.

Section titled “Membership — complete current benefit list and pricing.”

Vault — exact color indicators, bonus structure, reward formulas.

Section titled “Vault — exact color indicators, bonus structure, reward formulas.”

Town Supply Requests — feature purpose, inputs, rewards, reset cadence.

Section titled “Town Supply Requests — feature purpose, inputs, rewards, reset cadence.”

Current live navigation — desktop/mobile exact menu ordering, icon labels, tabs, and URL paths.

Section titled “Current live navigation — desktop/mobile exact menu ordering, icon labels, tabs, and URL paths.”

Events — active current event mechanics and temporary shops/items.

Section titled “Events — active current event mechanics and temporary shops/items.”

Inspected GitHub wiki resource files included:

  • en/index.md
  • en/introduction/getting-started.md
  • en/activities-and-challenges/travelling.md
  • en/activities-and-challenges/quests.md
  • en/activities-and-challenges/tasks.md
  • en/activities-and-challenges/battle-arena.md
  • en/activities-and-challenges/world-bosses.md
  • en/character/stats.md
  • en/character/skills.md
  • en/character/crafting.md
  • en/character/professions.md
  • en/character/avatar.md
  • en/character/legacy.md
  • en/character/membership.md
  • en/items/item-types.md
  • en/items/collection.md
  • en/items/rarities.md — TODO
  • en/economy-and-trading/diamonds.md
  • en/economy-and-trading/item-shop.md
  • en/economy-and-trading/player-market.md
  • en/economy-and-trading/trading.md
  • en/pvp-and-competition/pvp.md
  • en/pvp-and-competition/bounties.md
  • en/pvp-and-competition/guilds.md — TODO
  • en/pvp-and-competition/guild-wars.md — TODO
  • en/pvp-and-competition/leaderboards.md — TODO
  • en/community/chat.md
  • en/community/discussion-boards.md
  • en/community/community-challenges.md
  • en/community/orphanage.md
  • en/community/vault.md
  • en/community/badges.md
  • en/community/town-supply-requests.md — TODO
  • en/lore/gods.md
  • en/lore/the-world.md — TODO
  • en/lore/notable-characters.md — TODO
  • en/other/awards.md
  • en/other/keys.md
  • en/other/dumping-grounds.md
  • en/other/folen-the-healer.md
  • en/other/rewards.md — placeholder
  • en/more/game-rules.md
  • en/more/faqs.md — TODO